About · Nexus Workshops

Hi—I'm Eric.

I started Nexus Workshops to put real engineering into the hands of young people in our community—the way a few patient people once did for me. Consider this the honest version of who's teaching, and why.

Based in
Eastern Iowa
Building things for
Nearly 30 years
Teaches
Kids, teens & young adults
How
Real code, real tools, from the ground up
Why I Teach

Letting all ships rise.

Almost everything I know how to do, someone took the time to show me. Engineers who didn't have to—who pulled up a chair, answered "but why?" for the hundredth time, and let me break things until they finally made sense.

That generosity is the reason I have the career I have, and Nexus Workshops is how I pay it back. I'd rather hand hard-won understanding to the next curious kid and watch it take root than be the only person in the room who knows how the machine works.

This isn't about pushing every child toward engineering. It's about offering an honest, hands-on experience—a real chance to try the craft on, pick up skills that travel anywhere, and find out whether it's a fit. A rising tide lifts every boat.

The Work

I've built real things.

Not teaching from a textbook I skimmed last summer. For most of my career I've built systems that had to actually work—in the field, on the bench, and occasionally in orbit. A small sampling:

RF · SPACE

Signals & radios

Radios that work in space, cell-tower systems, signal processing and detectors, and systems that spot contraband phones inside prisons. If it moves through the air, I've probably chased it.

SENSORS · HARDWARE

Things that sense the world

Wildlife trackers, vibration and stress-reduction systems, tools that analyze stress on railroad track, and an Android app that shows the live status of hardware in the field.

AI · ML

Machine learning at the edge

Small, low-power boards that use machine learning to flag illegal poaching and deforestation out in the wild. When I say "AI," I mean something I've actually shipped—not a buzzword.

SOFTWARE · GAMES

Software & games

Game development, mobile apps, web applications, and an inventory-control system that keeps ambulances stocked with the right supplies—the same building blocks the workshop starts from.

SYSTEMS · DATA

Servers, networks & databases

Administering servers and networks and designing databases that hold up under real use—the unglamorous plumbing everything else quietly depends on.

SIMULATION

Training simulators

Simulators that let people practice on realistic systems before the real thing is ever switched on. Build it, test it, prove it—then trust it.

The Whole Map

One field, many doors.

People hear "engineering" and picture one thing. It's really a spectrum—and seeing the whole map is the fastest way for a learner to notice which part lights up the curiosity. Here's how I think about it, and roughly where I've spent my own time.

← Closer to the metal · physicsPure logic · softwareOperating the systems →
01 · LEFT OF THE DIAL

Close to the metal

Where software meets physics—electrons, signals, and circuits. The code here is small, fast, and lives inside the hardware itself.

School routes
Electrical EngineeringComputer Engineering
Covers
Hardware designFPGADSPRF engineeringC & assemblyC++ / RustEmbedded firmware
02 · THE MIDDLE

Pure software

Up off the hardware and into pure logic—the apps, sites, games, and data people actually touch. The widest, most familiar stretch of the field.

School routes
Computer ScienceApp DevelopmentFull-Stack
Covers
Algorithms & dataWeb front & backMobile appsGame developmentDatabasesGraphic designJava / C# / JS / Python
03 · RIGHT OF THE DIAL

Running the systems

Back to the hardware—but now as the person who runs it. Keeping networks, servers, and services alive, secure, and humming.

School routes
Information Technology
Covers
Networking & OSISysadminVirtualizationScripting & automationSecurity / ethical hackingManaged services

Over the years I've worked across nearly the whole width of this map—which is really why Nexus can meet a learner wherever the curiosity lands, from a first blinking LED to a working game, a website, or a small network. There's a creative side to all this too: I'm a film photographer, and that craft has a home here as well (more on that just below).

How I Teach

Doing it, and teaching it.

I build things to last

Years as a test technician—installing equipment and troubleshooting on the job—taught me that the best solution is the one someone else can still understand and fix years later. I teach that habit from day one.

I figure out what's actually needed

A lot of my work has been sitting down with people to understand what they really want, then finding the right solution for the right price—not the flashiest one. Asking good questions is a skill, and it's teachable.

I prove that it works

I lean hard on testing—building and validating against real tests, often while the hardware is still on its way. A learner comes to see that "I think it works" and "I can show it works" are very different things.

I've taught before

I've taught at the college level and mentor competitive robotics students. I know how to meet a learner where the curiosity is, keep it concrete, and make the hard parts feel reachable.

Beyond the Workshop

Tutoring & mentoring.

Once a young person catches the spark, the interest usually points in one of a few directions. I can take any of them—from first curiosity to genuinely advanced—built on fundamentals that transfer anywhere.

Game development

The classic gateway. Making a game is really about making a computer do interesting things—graphics, input, logic, sound—and that knowledge carries everywhere.

Security

How systems work, how they break, and how to make them sturdier. Taught responsibly, with the emphasis on understanding and on doing the right thing with what you learn.

AI & machine learning

Past the hype to how it actually works. I've put machine learning on tiny field devices, so there's plenty here for a motivated learner to dig into.

Film & darkroom photography

The creative craft I keep coming back to. Shooting on film and developing prints by hand is equal parts art and engineering—light, chemistry, optics, and patience—and a wonderful way to slow down and really see.

One-on-one or in small groups, for kids, teens, and young adults—whatever fits the learner and the family.

Get in Touch

Let's talk.

Whether it's the workshop, ongoing tutoring, or just figuring out where a curious kid should start—call, text, or email. If you'd like, we can meet for a few minutes first, no commitment, so the learner and parent get a feel for it.

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